Year is ending a despite my good efforts (and general laziness) I was not able to meet my goal for this year. Biggest factor here however were the fact that I started studying my Masters degree during Autumn and that took a considerable amount of my free time.
As promised in the first post I have decided to share parts of what I have so far for Spear of Brutality and the Trail of Schabbs:
Feel free to use them as you see fit as long as you credit me.
I will continue working on the Trail of Schabbs next year and keep updating, if not monthly, bi-monthly about the status.
Wednesday, December 19, 2018
Monday, November 12, 2018
Spear of Brutality - late October update
So the end of the Year is closing in fast so I though it is time to set some goals for these last two (or one and a half) months.
Last month I was basically planning what kind of enemies should be in the demo and came up the following list:
- Mechanic (normal soldier),
- Soldier in hev-suit
- Dog (non-cybernetic),
- SS
Soldier in hev-suit and the dog is already finished so this months goal is to get the mechanic and the SS done so in December I can focus on finishing the demo. Alongside the enemy graphics the rough scetches for the levels should be ready.
This is it for the late October update, more information at the end of this month / beginning of the next.
Last month I was basically planning what kind of enemies should be in the demo and came up the following list:
- Mechanic (normal soldier),
- Soldier in hev-suit
- Dog (non-cybernetic),
- SS
Soldier in hev-suit and the dog is already finished so this months goal is to get the mechanic and the SS done so in December I can focus on finishing the demo. Alongside the enemy graphics the rough scetches for the levels should be ready.
This is it for the late October update, more information at the end of this month / beginning of the next.
Labels:
development,
Experience,
TC,
Trail of Schabbs,
update,
WLHack,
Wolfenstein 3D
Tuesday, September 25, 2018
Spear of Brutality - late August update
Or should I say September update...
End of August I started studying my Masters degree in the field of Technology leadership so that has taken most of my time leaving only a small slot to focus on this.
Because of that I have made a decision that I will put Spear of Brutality on hold for now and fully focus on the Experience... This is due the fact that I see the Experience having more potential than SoB as the content is more original.
To ensure I am able to deliver, I have set my goals for October: to plan all the enemies and hopefully finish some because making the sprites for the enemies is the most time consuming part.
Hopefully next time I have some real news for you.
End of August I started studying my Masters degree in the field of Technology leadership so that has taken most of my time leaving only a small slot to focus on this.
Because of that I have made a decision that I will put Spear of Brutality on hold for now and fully focus on the Experience... This is due the fact that I see the Experience having more potential than SoB as the content is more original.
To ensure I am able to deliver, I have set my goals for October: to plan all the enemies and hopefully finish some because making the sprites for the enemies is the most time consuming part.
Hopefully next time I have some real news for you.
Thursday, August 16, 2018
Spear of Brutality - late July update
Sorry for the late update, also this is a short one...
Turns out that trying to organize the object ids was a mistake and it brought more problems than I anticipated... After trying the whole month to get things in order I decided it would be better to return to using original ids instead.
This month I will be reverting the ids back and also looking into enemies again.
Turns out that trying to organize the object ids was a mistake and it brought more problems than I anticipated... After trying the whole month to get things in order I decided it would be better to return to using original ids instead.
This month I will be reverting the ids back and also looking into enemies again.
Labels:
development,
Experience,
Spear of Brutality,
TC,
Trail of Schabbs,
update,
WLHack,
Wolfenstein 3D
Tuesday, July 3, 2018
Spear of Brutality - June update
This month I was decided to spend time on something that has been bothering me for some while: structure of VSWap.
Normally the sprites in the VSWap are in order objects, enemies, bosses, weapons and additional sprites... That additional sprites part has always bothered me because at least in my mods it is not in any order as I have just added stuff as I have needed; however now for ease of use and to make it simplier for people to use this mods as base I decided to order the whole thing so that it would follow the structure of original Wolfenstein...
Also while I was organizing the VSWap I also started looking into object ids. There are big gaps between the enemy ids and the objects so for the ease of use I decided to streamline that as well: all object ids will be in order without the gaps between.
After doing these changes I started modifying the map object lists and sprite info that ChaosEdit uses but ran into problems... For some reason the new made map objects weren't working at all and everytime I tried to select them ChaosEdit would crash so currently I am investigating the reason for that.
However as plan B I also started to look into WDC once more to see if I could get it working better with the modified object list.
So basically now goal for July is getting the mapping working again.
Normally the sprites in the VSWap are in order objects, enemies, bosses, weapons and additional sprites... That additional sprites part has always bothered me because at least in my mods it is not in any order as I have just added stuff as I have needed; however now for ease of use and to make it simplier for people to use this mods as base I decided to order the whole thing so that it would follow the structure of original Wolfenstein...
Also while I was organizing the VSWap I also started looking into object ids. There are big gaps between the enemy ids and the objects so for the ease of use I decided to streamline that as well: all object ids will be in order without the gaps between.
After doing these changes I started modifying the map object lists and sprite info that ChaosEdit uses but ran into problems... For some reason the new made map objects weren't working at all and everytime I tried to select them ChaosEdit would crash so currently I am investigating the reason for that.
However as plan B I also started to look into WDC once more to see if I could get it working better with the modified object list.
So basically now goal for July is getting the mapping working again.
Labels:
Experience,
Spear of Brutality,
TC,
Trail of Schabbs,
update,
WLHack,
Wolfenstein 3D
Sunday, June 3, 2018
Spear of Brutality - May update
Another unproductive month due to a little thing called GDPR... Those who do not know what GDPR is, basically we are talking about a change in European legistlation that gives the customers more power to regulate what kind of data corporations are allowed to gather and store. As my clients systems are quite old it has taken rather huge effort to make them GDPR complient as otherwise they would have needed to face sanctions based on their annual revenue.
Labels:
Experience,
Spear of Brutality,
TC,
Trail of Schabbs,
update,
WLHack,
Wolfenstein 3D
Thursday, May 3, 2018
Spear of Brutality - April update
Some unfortunate new... Due things getting hectic with work I was not able to meet the goals I set for the month: to finalize the first few levels for the Spear of Brutality.
If there is anything I can take from this experience is that I should start making schedules and allocating time (e.g. couple of hours per week) to work on the project to ensure that I get things done in time.
So what would be the goal for this month?
Well, to finally start working on the maps seriously and complete them one by one. If everything goes smoothly next time the sewer section (3 levels + boss) is ready.
If there is anything I can take from this experience is that I should start making schedules and allocating time (e.g. couple of hours per week) to work on the project to ensure that I get things done in time.
So what would be the goal for this month?
Well, to finally start working on the maps seriously and complete them one by one. If everything goes smoothly next time the sewer section (3 levels + boss) is ready.
Labels:
development,
Spear of Brutality,
TC,
WLHack,
Wolfenstein 3D
Subscribe to:
Posts (Atom)