Year is ending a despite my good efforts (and general laziness) I was not able to meet my goal for this year. Biggest factor here however were the fact that I started studying my Masters degree during Autumn and that took a considerable amount of my free time.
As promised in the first post I have decided to share parts of what I have so far for Spear of Brutality and the Trail of Schabbs:
Feel free to use them as you see fit as long as you credit me.
I will continue working on the Trail of Schabbs next year and keep updating, if not monthly, bi-monthly about the status.
Showing posts with label Trail of Schabbs. Show all posts
Showing posts with label Trail of Schabbs. Show all posts
Wednesday, December 19, 2018
Monday, November 12, 2018
Spear of Brutality - late October update
So the end of the Year is closing in fast so I though it is time to set some goals for these last two (or one and a half) months.
Last month I was basically planning what kind of enemies should be in the demo and came up the following list:
- Mechanic (normal soldier),
- Soldier in hev-suit
- Dog (non-cybernetic),
- SS
Soldier in hev-suit and the dog is already finished so this months goal is to get the mechanic and the SS done so in December I can focus on finishing the demo. Alongside the enemy graphics the rough scetches for the levels should be ready.
This is it for the late October update, more information at the end of this month / beginning of the next.
Last month I was basically planning what kind of enemies should be in the demo and came up the following list:
- Mechanic (normal soldier),
- Soldier in hev-suit
- Dog (non-cybernetic),
- SS
Soldier in hev-suit and the dog is already finished so this months goal is to get the mechanic and the SS done so in December I can focus on finishing the demo. Alongside the enemy graphics the rough scetches for the levels should be ready.
This is it for the late October update, more information at the end of this month / beginning of the next.
Labels:
development,
Experience,
TC,
Trail of Schabbs,
update,
WLHack,
Wolfenstein 3D
Tuesday, September 25, 2018
Spear of Brutality - late August update
Or should I say September update...
End of August I started studying my Masters degree in the field of Technology leadership so that has taken most of my time leaving only a small slot to focus on this.
Because of that I have made a decision that I will put Spear of Brutality on hold for now and fully focus on the Experience... This is due the fact that I see the Experience having more potential than SoB as the content is more original.
To ensure I am able to deliver, I have set my goals for October: to plan all the enemies and hopefully finish some because making the sprites for the enemies is the most time consuming part.
Hopefully next time I have some real news for you.
End of August I started studying my Masters degree in the field of Technology leadership so that has taken most of my time leaving only a small slot to focus on this.
Because of that I have made a decision that I will put Spear of Brutality on hold for now and fully focus on the Experience... This is due the fact that I see the Experience having more potential than SoB as the content is more original.
To ensure I am able to deliver, I have set my goals for October: to plan all the enemies and hopefully finish some because making the sprites for the enemies is the most time consuming part.
Hopefully next time I have some real news for you.
Thursday, August 16, 2018
Spear of Brutality - late July update
Sorry for the late update, also this is a short one...
Turns out that trying to organize the object ids was a mistake and it brought more problems than I anticipated... After trying the whole month to get things in order I decided it would be better to return to using original ids instead.
This month I will be reverting the ids back and also looking into enemies again.
Turns out that trying to organize the object ids was a mistake and it brought more problems than I anticipated... After trying the whole month to get things in order I decided it would be better to return to using original ids instead.
This month I will be reverting the ids back and also looking into enemies again.
Labels:
development,
Experience,
Spear of Brutality,
TC,
Trail of Schabbs,
update,
WLHack,
Wolfenstein 3D
Tuesday, July 3, 2018
Spear of Brutality - June update
This month I was decided to spend time on something that has been bothering me for some while: structure of VSWap.
Normally the sprites in the VSWap are in order objects, enemies, bosses, weapons and additional sprites... That additional sprites part has always bothered me because at least in my mods it is not in any order as I have just added stuff as I have needed; however now for ease of use and to make it simplier for people to use this mods as base I decided to order the whole thing so that it would follow the structure of original Wolfenstein...
Also while I was organizing the VSWap I also started looking into object ids. There are big gaps between the enemy ids and the objects so for the ease of use I decided to streamline that as well: all object ids will be in order without the gaps between.
After doing these changes I started modifying the map object lists and sprite info that ChaosEdit uses but ran into problems... For some reason the new made map objects weren't working at all and everytime I tried to select them ChaosEdit would crash so currently I am investigating the reason for that.
However as plan B I also started to look into WDC once more to see if I could get it working better with the modified object list.
So basically now goal for July is getting the mapping working again.
Normally the sprites in the VSWap are in order objects, enemies, bosses, weapons and additional sprites... That additional sprites part has always bothered me because at least in my mods it is not in any order as I have just added stuff as I have needed; however now for ease of use and to make it simplier for people to use this mods as base I decided to order the whole thing so that it would follow the structure of original Wolfenstein...
Also while I was organizing the VSWap I also started looking into object ids. There are big gaps between the enemy ids and the objects so for the ease of use I decided to streamline that as well: all object ids will be in order without the gaps between.
After doing these changes I started modifying the map object lists and sprite info that ChaosEdit uses but ran into problems... For some reason the new made map objects weren't working at all and everytime I tried to select them ChaosEdit would crash so currently I am investigating the reason for that.
However as plan B I also started to look into WDC once more to see if I could get it working better with the modified object list.
So basically now goal for July is getting the mapping working again.
Labels:
Experience,
Spear of Brutality,
TC,
Trail of Schabbs,
update,
WLHack,
Wolfenstein 3D
Sunday, June 3, 2018
Spear of Brutality - May update
Another unproductive month due to a little thing called GDPR... Those who do not know what GDPR is, basically we are talking about a change in European legistlation that gives the customers more power to regulate what kind of data corporations are allowed to gather and store. As my clients systems are quite old it has taken rather huge effort to make them GDPR complient as otherwise they would have needed to face sanctions based on their annual revenue.
Labels:
Experience,
Spear of Brutality,
TC,
Trail of Schabbs,
update,
WLHack,
Wolfenstein 3D
Wednesday, April 4, 2018
Spear of Brutality - March update (eyes on Experience)
Sorry for making this update bit late, due the Easter holidays I had other things to do... Anyway this blog post is bit special as I will be talking about the Experience some people are had been asking about.
So what is the Experience?
As mentioned in earlier blog posts it started as a short mod to test whether I was capable of doing something interesting anymore but soon it turned to a full blown TC that I have worked along side Spear of Brutality. Basically it is now a spiritual successor to Trail of Schabbs.
How much is ready / what still needs to be done?
Basically all wall textures are done and also the static sprites:
https://www.dropbox.com/home/BrutalSpear?preview=Experimence+sprites.mp4
However what needs to be done is to complete the enemies aside from the factory workers and HEV-suits, weapons and of course the maps.
Talking about the maps, the concepts for every level is done and the structure of the game has been decided starting from the boss fights till the ending.
Here is some mockups:
So what is the Experience?
As mentioned in earlier blog posts it started as a short mod to test whether I was capable of doing something interesting anymore but soon it turned to a full blown TC that I have worked along side Spear of Brutality. Basically it is now a spiritual successor to Trail of Schabbs.
How much is ready / what still needs to be done?
Basically all wall textures are done and also the static sprites:
https://www.dropbox.com/home/BrutalSpear?preview=Experimence+sprites.mp4
Talking about the maps, the concepts for every level is done and the structure of the game has been decided starting from the boss fights till the ending.
Here is some mockups:
Labels:
Experience,
Spear of Brutality,
TC,
Trail of Schabbs,
update,
WLHack,
Wolfenstein 3D
Wednesday, July 2, 2014
I am not dead!
For the past couple of months I have been working as Java-programmer so I haven't had that much time to actually work on this mod... Still I am slowly progressing so no worries. Next time I update this blog, I hopefully have something more concrete to show to you.
Labels:
TC,
Trail of Schabbs,
update,
WLHack,
Wolfenstein 3D
Sunday, December 8, 2013
Trail of Schabbs - weeks 8-9
As the Christmas is just around the corner, progress has been slowed down. I have however finished the SS-Gruppenleiter and made some new sketches for the bosses...
Monday, November 18, 2013
Trail of Schabbs - weeks 6-7
For the last two weeks I have been planning the appearances of the bosses and making new walls. Also now the percentage of the walls complete is updated (amount of planned wall textures might change in the future)...
Sunday, November 3, 2013
New Trail of Schabbs - week 4-5
Okay... Time for quick update. I have been working on some hi-res sprites (examples here) and the wall textures. I have nearly finished the object/wall list and I will finally be updating the percentages next week.
Sunday, October 6, 2013
New Trail of Schabbs SDL - weeks 2-3
Time for a minor update... I have been mostly working on the source for this two weeks merging the guard statetypes and adding functionality for all the different enemies. I have also added all the new weapons and programmed their behavior. And I organized the VSWap-file and added some new features like object based ambiency.
That's all for now... Next update in 1-2 weeks.
That's all for now... Next update in 1-2 weeks.
Sunday, September 22, 2013
New Trail of Schabbs SDL - week 1
Time for the first official blog update...
Project has started quite smoothly and currently I am making walls and objects for the different settings of the game... As stated in the Wolf3d Haven-forum this game will have total of five different chapters and basically each of them has a theme of their own.
As a spoiler, here is a list of the chapters names (might change in future):
- Icy business
- Dark research
- Imprisonment
- To the monsters den
- Eisenfaust
I will be updating the progress every two weeks.
Project has started quite smoothly and currently I am making walls and objects for the different settings of the game... As stated in the Wolf3d Haven-forum this game will have total of five different chapters and basically each of them has a theme of their own.
As a spoiler, here is a list of the chapters names (might change in future):
- Icy business
- Dark research
- Imprisonment
- To the monsters den
- Eisenfaust
I will be updating the progress every two weeks.
Thursday, June 3, 2010
Long time no update.
Okay, there has been some lack of activity in updating this blog. Currently I am busy with my job but I have been working on this in my freetime. Progress has gone smoothly and I have high hopes to release this mod within this year. Till the next time..
Labels:
TC,
Trail of Schabbs,
update,
WLHack,
Wolfenstein 3D
Monday, May 17, 2010
23rd & 24th week.
Well, school is now out so I have time to work for this more than ever. Though currently I have rather high fever so it will take few days to get better. Anyways, next update should contain something new about the project real process... Maybe some screenshots and stuff. Till then I hope you are all doing well.
Labels:
TC,
Trail of Schabbs,
update,
WLHack,
Wolfenstein 3D
Saturday, May 1, 2010
21st & 22nd week...
I have been busy with exams for these last two weeks - so I haven't had time to do much... Next week I have last exams, so after that I have more time to get back to this project.
Labels:
TC,
Trail of Schabbs,
update,
WLHack,
Wolfenstein 3D
Monday, April 12, 2010
19th & 20th week...
I forgot to update this blog last week, so here is small update covering last week aswell... I got the inlevel-messages to work correctly and I did make the "skeleton" for the inventory (haven't made the menus yet though), so now the two major features has been added. Also I managed to make two new maps.
Also last week I started to work on graphics for Kris' new mod called the "Schwartze Moralität" and yesterday WSJ released SDL conversion of his mod Totenkopf. Those who enjoyed the original version should really try this mod out (and even if you haven't played it you should try this anyway) as this is exactly what you could except from him: A hi-class mod with great atmosphere and good graphics combined to interesting story.
Also last week I started to work on graphics for Kris' new mod called the "Schwartze Moralität" and yesterday WSJ released SDL conversion of his mod Totenkopf. Those who enjoyed the original version should really try this mod out (and even if you haven't played it you should try this anyway) as this is exactly what you could except from him: A hi-class mod with great atmosphere and good graphics combined to interesting story.
Labels:
TC,
Trail of Schabbs,
update,
WLHack,
Wolfenstein 3D
Monday, March 29, 2010
17th & 18th week...
Okay, not much happened last week so there weren't any new updates. Basically I just designed some new maps and made concept art for the mod (maybe I post them here later)... This week my I have two goals. A) To get the inlevel messages to work (similar to Absence and the original ToS-demo) and B) to get the inventory to work
(it will be something similar to the menus in Wolfenstein)... Well, next week I tell you what I managed to make.
(it will be something similar to the menus in Wolfenstein)... Well, next week I tell you what I managed to make.
Labels:
TC,
Trail of Schabbs,
update,
WLHack,
Wolfenstein 3D
Wednesday, March 17, 2010
16th week...
Like I mentioned in my last post - last week I was on holiday. This week I have been writing down logical story from those parts I found from my computer / have posted to different sites... I try to post the story next week. Otherwise I have mostly concentrated on planning the maxivista-clone...
Labels:
TC,
Trail of Schabbs,
update,
WLHack,
Wolfenstein 3D
Sunday, March 7, 2010
Weeks 14-15...
Due certain reasons I had no time to update this blog last week so here is an update for both weeks... Last week not much were done as I was working on my C#-school project (hehe... For some strange reason my teacher though that coding a virtual multi-display similar to MaxiVista would be challenging enough for me). Anyway, there has been some new bugs found in ToS but hopefully I get them fixed this week and then I can release bug-fixed EXE for the demo. Currently I am in vacation so there will be more time to work on this mod. Hopefully next week I can release bug-fixed EXE for this game.
Labels:
TC,
Trail of Schabbs,
update,
WLHack,
Wolfenstein 3D
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