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3rd week...
I think I promised some screenshots this week? Well I have to apologize as I didn't make it as I changed the palette and had to recolor most of the sprites and textures (B.J.s is now more faithful to the original -> orange hair and all)... Basic coding is now done (except I need to add new guard definitions and if there is need to -) - thanks to Tricobs shootable directional sprites, the mounted mg seems more realistic now (as it doesn't rotate around).
Oh, here is the new palette... As you can see - I added more
shades of grey and green, also fixed the reds and borrowed
some colors from EoD. Also I rearranged the palette to look a
bit better... And here is some new concept art:
Good to see you've done away with having the EGA colours at the top of the palette. That's always been something that's bugged me about the Wolfenstein palette. :)
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