Monday, November 12, 2018

Spear of Brutality - late October update

So the end of the Year is closing in fast so I though it is time to set some goals for these last two (or one and a half) months.

Last month I was basically planning what kind of enemies should be in the demo and came up the following list:
- Mechanic (normal soldier),
- Soldier in hev-suit
- Dog (non-cybernetic),
- SS

Soldier in hev-suit and the dog is already finished so this months goal is to get the mechanic and the SS done so in December I can focus on finishing the demo. Alongside the enemy graphics the rough scetches for the levels should be ready.

This is it for the late October update, more information at the end of this month / beginning of the next.

Tuesday, September 25, 2018

Spear of Brutality - late August update

Or should  I say September update...

End of August I started studying my Masters degree in the field of Technology leadership so that has taken most of my time leaving only a small slot to focus on this.

Because of that I have made a decision that I will put Spear of Brutality on  hold for now and fully focus on the Experience... This is due the fact that I see the Experience having more potential than SoB as the content is more original.

To ensure I am able to deliver, I have set my goals for October: to plan all the enemies and hopefully finish some because making the sprites for the enemies is the most time consuming part.

Hopefully next time I have some real news for you.


Thursday, August 16, 2018

Spear of Brutality - late July update

Sorry for the late update, also this is a short one...

Turns out that trying to organize the object ids was a mistake and it brought more problems than I anticipated... After trying the whole month to get things in order I decided it would be better to return to using original ids instead.

This month I will be reverting the ids back and also looking into enemies again.

Tuesday, July 3, 2018

Spear of Brutality - June update

This month I was decided to spend time on something that has been bothering me for some while: structure of VSWap.

Normally the sprites in the VSWap are in order objects, enemies, bosses, weapons and additional sprites... That additional sprites part has always bothered me because at least in my mods it is not in any order as I have just added stuff as I have needed; however now for ease of use and to make it simplier for people to use this mods as base I decided to order the whole thing so that it would follow the structure of original Wolfenstein...

Also while I was organizing the VSWap I also started looking into object ids. There are big gaps between the enemy ids and the objects so for the ease of use I decided to streamline that as well: all object ids will be in order without the gaps between.

After doing these changes I started modifying the map object lists and sprite info that ChaosEdit uses but ran into problems... For some reason the new made map objects weren't working at all and everytime I tried to select them ChaosEdit would crash so currently I am investigating the reason for that.

However as plan B I also started to look into WDC once more to see if I could get it working better with the modified object list.

So basically now goal for July is getting the mapping working again.

Sunday, June 3, 2018

Spear of Brutality - May update

Another unproductive month due to a little thing called GDPR... Those who do not know what GDPR is, basically we are talking about a change in European legistlation that gives the customers more power to regulate what kind of data corporations are allowed to gather and store. As my clients systems are quite old it has taken rather huge effort to make them GDPR complient as otherwise they would have needed to face sanctions based on their annual revenue.

Thursday, May 3, 2018

Spear of Brutality - April update

Some unfortunate new... Due things getting hectic with work I was not able to meet the goals I set for the month: to finalize the first few levels for the Spear of Brutality.

If there is anything I can take from this experience is that I should start making schedules and allocating time (e.g. couple of hours per week) to work on the project to ensure that I get things done in time.

So what would be the goal for this month?

Well, to finally start working on the maps seriously and complete them one by one. If everything goes smoothly next time the sewer section (3 levels + boss) is ready.

Wednesday, April 4, 2018

Spear of Brutality - March update (eyes on Experience)

Sorry for making this update bit late, due the Easter holidays I had other things to do... Anyway this blog post is bit special as I will be talking about the Experience some people are had been asking about.

So what is the Experience?
As mentioned in earlier blog posts it started as a short mod to test whether I was capable of doing something interesting anymore but soon it turned to a full blown TC that I have worked along side Spear of Brutality. Basically it is now a spiritual successor to Trail of Schabbs.

How much is ready / what still needs to be done?
Basically all wall textures are done and also the static sprites:
https://www.dropbox.com/home/BrutalSpear?preview=Experimence+sprites.mp4


However what needs to be done is to complete the enemies aside from the factory workers and HEV-suits, weapons and of course the maps.

Talking about the maps, the concepts for every level is done and the structure of the game has been decided starting from the boss fights till the ending.

Here is some mockups: