Christmas was quite peaceful... Visited some relatives and spent time with my family and I found out that I were enrolled to a Cisco Network Fundamentals-course so I had to make some exams (I hate it when things like that happen during vacation).
And then back to ToS updates... I figured out how to make compass, rewrote most of the T_Projectile-function to support player projectiles and allow enemies to blow up each other and I added two new weapons (flamethrower and rocket-launcher) to the game. Also there is now alternative dying-frames for the normal enemies (like exploding and burning alive).
Well, thats all for this week... I have a plan that the first official Demo would be out in January.
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