Anyway, eyes on the Experimence once more...
One thing that I have been pondering for the past two months is that which mod I should focus more... In the end I came to conclusion to work on both based on my current feeling and this time it was the Experimence that got most of my attention.
I have been thinking of the enemy types and how to implement variety of them without making it unmanageable, so I came to a simple solution... Instead of having multiple different enemies I will only have few base enemies that have several skins:
- dog
- Soldier (pistol, smg, rifle)
- SS (stg)
- Flamethrower
- Rocket launcher
For instance the soldiers would have the following variations aside from the normal mint guard:
- Warehouse worker
- HEV-suit
- Doctor
This also allows more depth in levels when the enemies are based on the theme of the levels section instead of being the same throughout the game.
Also the item list is now done and most of the sprites are done, here is what is missing:
- Exploding gas bottle (three frames)
- Battery gun and ammo (clip + box)
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